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Written by Kevin Hamilton    

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The name A Walk in the Dark seems to have been a cruel prank on the part of Portuguese developer Flying Turtle Software. Yes, for the first dozen or so levels you’d be forgiven for thinking the game would be “a walk in the park,” but by the end the average gamer will be out for blood. You see, A Walk in the Dark is a hardcore...
 
60
PC
Written by Tim Ashdown    

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PC
Here in Canada the indie gaming scene is not only alive and well but it's getting stronger every year. Canada probably has one of the richest pools of young unsigned talent in the industry and a lot of that development talent is found within the borders of Quebec. I got an opportunity to meet a few of these Quebecois developers at the Montreal International Game Summit. One such team...
 
79
PC
Written by Brittany Vincent    

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PC
A Game of Dwarves sounds an awful lot like some parody of George R.R. Martin's epic fantasy, but it's actually a time/dwarf management endeavor that has players aiding the grumpy little buggers in creating sparse, underground kingdoms. Players are tasked with gathering a clan of dwarves to flesh out their diminutive dwellings, collect resources, and defend the land from outside threats. Keep the dwarves safe to enhance their quality...
 
87
PC
Written by Sam Cheung    

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I’ll admit that I was quite skeptical when I first began playing Death Rally. With only vague memories of the Super Nintendo, my first game console was the original Playstation. By the time I was old enough to enjoy racing games, I had access to Polyphony Digital’s Gran Turismo. I never had the opportunity to experience playing a top-down style racing game. The Steam version of Death...
 
75
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PC
Written by Brittany Vincent    

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Home is an intriguing departure from the typical horror adventure that seeks to chill and thrill. It doesn't titillate with promises of decapitation or gore, but extends an invitation to curious gamers who ask a little more out of their entertainment. It also gives them a choice -- go down this ladder or try another path? Either way is viable and will lead you down a different, horrifying passage...
 
90
PC
Written by Adam Taylor    

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PC
Addicting. That is a nice simple way to sum up this game. I sat down one morning to start playing the game so I could get a feel for it and the next thing I knew it was night. I’d lost a day to a deceptively complex yet incredibly fun little space combat game, and I’d do it again in a heartbeat.Space Pirates and Zombies (SPAZ) is a top...
 
90
PC
Written by Reid McCarter    

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PC
It isn’t really possible to start off a review of The Binding of Isaac without mentioning two things: the pedigree of its developer and its setting. The game comes from one half of Team Meat, Edmund McMillen, and, like his studio’s breakthrough, Super Meat Boy, Isaac is a throwback to old-school game design mixed with irreverent humour and a stomach-turning (but ultimately charming) visual style. So, then,...
 
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